We'll take this knowledge and plan for the materials that we'll create after our asset gets moved over into Unity. From here, we'll move step by step through the process of creating three different material-driven UV layouts for the hero of our game, Swords and Shovels. Now I need uv mapping for some cubes in my game. But I could not find any good tutorial in the internet. I want to use the following texture with an uv map: Each side of the cube has a texture with 64x64 pixels. The dirt texture on the right side has to be the top of the cube. Can anyone tell me how to use uv mapping in my case? I am using UV mapping for exporting textures to unity. Firstly i map the object with smart uv mapping and then bake it. After that I save the image as png; add it into material as texture of objec.
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This course will start by introducing you to the concept of UVs and explaining what they're used for. We'll take this knowledge and plan for the materials that we'll create after our asset gets moved over into Unity. From here, we'll move step by step through the process of creating three different material-driven UV layouts for the hero of our game, Swords and Shovels. Along the way, you'll learn about some of the most important tools that Maya ships with for creating UVs. You'll also learn techniques for approaching the various mesh pieces that make up our character. By the end of this course, you'll have a solid foundation of knowledge with Maya's UV toolset to begin creating UV layouts for your own game assets.
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